Abstract
PICAMOTICS aim is to explore the possibilities of interacting with a surrounding space simply by presence and movement. The space continually collects information about its visitors and interprets them - at the same time any behaviour changes the acquired data. The result is an individual feedback situation between the space and each visitor - an intense reactive environment.
PICAMOTICS was primarily developed for navigation through public spaces - for example museums, commented physical exhibits, extended interaction among visitors and the access of scientific and cultural content by individual movement. The allocation of personalized information is a principal aspect. The resulting “individually reactive space” knows its visitors. Tracking their positions it can follow movements and draw conclusions from individual behaviours.
Archive Page 2
Rough backyard style soccer with a tweak.
nerd.Soccer uses the PICAMOTICS Engine to drive a soccer game in which participants get their individual tricots projected onto their everyday clothes and traditional soccer rules can be tweaked and cheated. In this case one PICAMOTICS cell is mounted in some 3 Meters height or even attached to a light up helium balloon - and boom: instant rude soccer fun!
